using BitStrap; using UnityEngine; using UnityEngine.UI; public class AnimateButton : MonoBehaviour { public float delay = 5f; public float animationTime = 0.5f; public Color normalColor = Color.white; public Color targetColor = Color.yellow; public Image target; [ReadOnly] public Button button; [ReadOnly] public Text text; [ReadOnly] public ColorBlock colorBlock = default(ColorBlock); [ReadOnly] public float timer; private void Start() { button = GetComponent