using UnityEngine; [AddComponentMenu("")] [RequireComponent(typeof(Camera))] public sealed class AmplifyMotionPostProcess : MonoBehaviour { private AmplifyMotionEffectBase m_instance; public AmplifyMotionEffectBase Instance { get { return m_instance; } set { m_instance = value; } } private void OnRenderImage(RenderTexture source, RenderTexture destination) { if (m_instance != null) { m_instance.PostProcess(source, destination); } } }