using System.Collections.Generic; using UnityEngine; namespace AmplifyImpostors { [CreateAssetMenu(fileName = "New Impostor", order = 85)] public class AmplifyImpostorAsset : ScriptableObject { [SerializeField] public Material Material; [SerializeField] public Mesh Mesh; [SerializeField] [HideInInspector] public int Version; [SerializeField] public ImpostorType ImpostorType = ImpostorType.Octahedron; [HideInInspector] [SerializeField] public bool LockedSizes = true; [HideInInspector] [SerializeField] public int SelectedSize = 2048; [SerializeField] public Vector2 TexSize = new Vector2(2048f, 2048f); [HideInInspector] [SerializeField] public bool DecoupleAxisFrames; [SerializeField] [Range(1f, 32f)] public int HorizontalFrames = 16; [Range(1f, 33f)] [SerializeField] public int VerticalFrames = 16; [Range(0f, 64f)] [SerializeField] public int PixelPadding = 32; [SerializeField] [Range(4f, 16f)] public int MaxVertices = 8; [Range(0f, 0.2f)] [SerializeField] public float Tolerance = 0.15f; [SerializeField] [Range(0f, 1f)] public float NormalScale = 0.01f; [SerializeField] public Vector2[] ShapePoints = new Vector2[8] { new Vector2(0.15f, 0f), new Vector2(0.85f, 0f), new Vector2(1f, 0.15f), new Vector2(1f, 0.85f), new Vector2(0.85f, 1f), new Vector2(0.15f, 1f), new Vector2(0f, 0.85f), new Vector2(0f, 0.15f) }; [SerializeField] public AmplifyImpostorBakePreset Preset; [SerializeField] public List OverrideOutput = new List(); } }