using System; using UnityEngine; [Serializable] public class CharacterMotorMovementINFINIGRASS { public float maxForwardSpeed; public float maxSidewaysSpeed; public float maxBackwardsSpeed; public AnimationCurve slopeSpeedMultiplier; public float maxGroundAcceleration; public float maxAirAcceleration; public float gravity; public float maxFallSpeed; [NonSerialized] public CollisionFlags collisionFlags; [NonSerialized] public Vector3 velocity; [NonSerialized] public Vector3 frameVelocity; [NonSerialized] public Vector3 hitPoint; [NonSerialized] public Vector3 lastHitPoint; public CharacterMotorMovementINFINIGRASS() { maxForwardSpeed = 10f; maxSidewaysSpeed = 10f; maxBackwardsSpeed = 10f; slopeSpeedMultiplier = new AnimationCurve(new Keyframe(-90f, 1f), new Keyframe(0f, 1f), new Keyframe(90f, 0f)); maxGroundAcceleration = 30f; maxAirAcceleration = 20f; gravity = 10f; maxFallSpeed = 20f; frameVelocity = Vector3.zero; hitPoint = Vector3.zero; lastHitPoint = new Vector3(float.PositiveInfinity, 0f, 0f); } }