using UnityEngine; namespace UnityStandardAssets.Utility { public class SimpleActivatorMenu : MonoBehaviour { public GUIText camSwitchButton; public GameObject[] objects; private int m_CurrentActiveObject; private void OnEnable() { m_CurrentActiveObject = 0; camSwitchButton.text = objects[m_CurrentActiveObject].name; } public void NextCamera() { int num = ((m_CurrentActiveObject + 1 < objects.Length) ? (m_CurrentActiveObject + 1) : 0); for (int i = 0; i < objects.Length; i++) { objects[i].SetActive(i == num); } m_CurrentActiveObject = num; camSwitchButton.text = objects[m_CurrentActiveObject].name; } } }