using System; using UnityEngine; namespace UnityStandardAssets.Utility { public class AutoMobileShaderSwitch : MonoBehaviour { [Serializable] public class ReplacementDefinition { public Shader original; public Shader replacement; } [Serializable] public class ReplacementList { public ReplacementDefinition[] items = new ReplacementDefinition[0]; } [SerializeField] private ReplacementList m_ReplacementList; private void OnEnable() { } } }