using UnityEngine; namespace UnityStandardAssets.Effects { public class ExtinguishableParticleSystem : MonoBehaviour { public float multiplier = 1f; private ParticleSystem[] m_Systems; private void Start() { m_Systems = GetComponentsInChildren(); } public void Extinguish() { ParticleSystem[] systems = m_Systems; foreach (ParticleSystem particleSystem in systems) { particleSystem.enableEmission = false; } } } }