using System.Runtime.InteropServices; namespace Steamworks { [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(1103)] public struct UserAchievementStored_t { public const int k_iCallback = 1103; public ulong m_nGameID; [MarshalAs(UnmanagedType.I1)] public bool m_bGroupAchievement; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] public string m_rgchAchievementName; public uint m_nCurProgress; public uint m_nMaxProgress; } }