using System.Runtime.InteropServices; namespace Steamworks { [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(1109)] public struct UserAchievementIconFetched_t { public const int k_iCallback = 1109; public CGameID m_nGameID; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] public string m_rgchAchievementName; [MarshalAs(UnmanagedType.I1)] public bool m_bAchieved; public int m_nIconHandle; } }