using System.Runtime.InteropServices; namespace Steamworks { [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(332)] public struct GameServerChangeRequested_t { public const int k_iCallback = 332; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string m_rgchServer; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string m_rgchPassword; } }