using System.Collections; using UnityEngine; public class LeanTester : MonoBehaviour { public float timeout = 15f; public void Start() { StartCoroutine(timeoutCheck()); } private IEnumerator timeoutCheck() { float pauseEndTime = Time.realtimeSinceStartup + timeout; while (Time.realtimeSinceStartup < pauseEndTime) { yield return 0; } if (!LeanTest.testsFinished) { Debug.Log(LeanTest.formatB("Tests timed out!")); LeanTest.overview(); } } }