using UnityEngine; public class LTUtility { public static Vector3[] reverse(Vector3[] arr) { int num = arr.Length; int num2 = 0; int num3 = num - 1; while (num2 < num3) { Vector3 vector = arr[num2]; arr[num2] = arr[num3]; arr[num3] = vector; num2++; num3--; } return arr; } }