%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Branch6 m_Shader: {fileID: 10601, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: _BumpMap: m_Texture: {fileID: 2800000, guid: 8294d478a7993e64f9f7cfe32d80cacf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _GlossMap: m_Texture: {fileID: 2800000, guid: 971755a218f0bd749bb47dc8fb554411, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _MainTex: m_Texture: {fileID: 2800000, guid: 2f2ea7dce9f014d44988fb7853226973, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _ShadowOffset: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} _TranslucencyMap: m_Texture: {fileID: 2800000, guid: f8696ab8ba8a0be4a8248b996b200a12, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: _AO: 2.4 _BaseLight: 0.35 _Cutoff: 0.3 _Occlusion: 7.5 _ShadowStrength: 1 _Shininess: 0.078125 _SquashAmount: 1 _TranslucencyViewDependency: 0.7 m_Colors: _Color: {r: 1, g: 1, b: 1, a: 1} _Scale: {r: 1, g: 1, b: 1, a: 1} _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.41, a: 1} _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1} _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}