Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/WaterBlockersController.cs
2026-03-04 09:37:33 +08:00

24 lines
505 B
C#

using Obvious.Soap;
using UnityEngine;
public class WaterBlockersController : MonoBehaviour
{
public BoolVariable isPlayerEquiped;
private void OnEnable()
{
PlayerStateOnOnValueChanged(isPlayerEquiped.Value);
isPlayerEquiped.OnValueChanged += PlayerStateOnOnValueChanged;
}
private void OnDisable()
{
isPlayerEquiped.OnValueChanged -= PlayerStateOnOnValueChanged;
}
private void PlayerStateOnOnValueChanged(bool setter)
{
base.transform.GetChild(0).gameObject.SetActive(setter);
}
}