Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UnderwaterVCam.cs
2026-03-04 09:37:33 +08:00

22 lines
527 B
C#

using Cinemachine;
using UnityEngine;
public class UnderwaterVCam : MonoBehaviour
{
private CinemachineVirtualCamera vcam;
private void Start()
{
vcam = GetComponent<CinemachineVirtualCamera>();
AttachmentBody[] array = Object.FindObjectsByType<AttachmentBody>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
foreach (AttachmentBody attachmentBody in array)
{
if (attachmentBody.IsHeadingAttach)
{
vcam.Follow = attachmentBody.transform;
vcam.LookAt = attachmentBody.transform;
}
}
}
}