37 lines
748 B
C#
37 lines
748 B
C#
using Obvious.Soap;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class UI_ReelingSpeed : MonoBehaviour
|
|
{
|
|
public FloatVariable ReelingSpeed;
|
|
|
|
[SerializeField]
|
|
private Image _FillImage;
|
|
|
|
private float _ReelingSpeed;
|
|
|
|
public float MaxFillAmount = 0.38f;
|
|
|
|
private void OnEnable()
|
|
{
|
|
ReelingSpeedOnOnValueChanged(ReelingSpeed.Value);
|
|
ReelingSpeed.OnValueChanged += ReelingSpeedOnOnValueChanged;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
ReelingSpeed.OnValueChanged -= ReelingSpeedOnOnValueChanged;
|
|
}
|
|
|
|
private void ReelingSpeedOnOnValueChanged(float obj)
|
|
{
|
|
_ReelingSpeed = Mathf.Lerp(0f, MaxFillAmount, obj);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
_FillImage.fillAmount = Mathf.Lerp(_FillImage.fillAmount, _ReelingSpeed, Time.deltaTime * 25f);
|
|
}
|
|
}
|