20 lines
454 B
C#
20 lines
454 B
C#
using Michsky.UI.Heat;
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using UnityEngine;
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public class UI_HomePanel : MonoBehaviour
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{
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[SerializeField]
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private ScriptableMenuOpenReasonVariable mainMenu_OpenReason;
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private void OnEnable()
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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if (mainMenu_OpenReason.Value == MenuOpenReason.Inventory)
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{
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mainMenu_OpenReason.Value = MenuOpenReason.Home;
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GetComponentInParent<PanelManager>().OpenPanel("Inventory");
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}
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}
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}
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