Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UI_HomePanel.cs
2026-03-04 09:37:33 +08:00

20 lines
454 B
C#

using Michsky.UI.Heat;
using UnityEngine;
public class UI_HomePanel : MonoBehaviour
{
[SerializeField]
private ScriptableMenuOpenReasonVariable mainMenu_OpenReason;
private void OnEnable()
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
if (mainMenu_OpenReason.Value == MenuOpenReason.Inventory)
{
mainMenu_OpenReason.Value = MenuOpenReason.Home;
GetComponentInParent<PanelManager>().OpenPanel("Inventory");
}
}
}