21 lines
545 B
C#
21 lines
545 B
C#
using UnityEngine;
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public class UI_FishingSetsPanel : MonoBehaviour
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{
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[SerializeField]
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private ScriptableListFishingSetData fishingSets;
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[SerializeField]
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private UI_FishingSetButton fishingSetButtonTemplate;
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private void Start()
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{
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foreach (FishingSetData fishingSet in fishingSets)
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{
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UI_FishingSetButton uI_FishingSetButton = Object.Instantiate(fishingSetButtonTemplate, fishingSetButtonTemplate.transform.parent);
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uI_FishingSetButton.Initialize(fishingSet);
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uI_FishingSetButton.gameObject.SetActive(value: true);
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}
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}
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}
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