Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UI_FishingSetsPanel.cs
2026-03-04 09:37:33 +08:00

21 lines
545 B
C#

using UnityEngine;
public class UI_FishingSetsPanel : MonoBehaviour
{
[SerializeField]
private ScriptableListFishingSetData fishingSets;
[SerializeField]
private UI_FishingSetButton fishingSetButtonTemplate;
private void Start()
{
foreach (FishingSetData fishingSet in fishingSets)
{
UI_FishingSetButton uI_FishingSetButton = Object.Instantiate(fishingSetButtonTemplate, fishingSetButtonTemplate.transform.parent);
uI_FishingSetButton.Initialize(fishingSet);
uI_FishingSetButton.gameObject.SetActive(value: true);
}
}
}