20 lines
345 B
C#
20 lines
345 B
C#
using DG.Tweening;
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using UnityEngine;
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public class UI_Enabler : MonoBehaviourExtended
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{
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[OwnComponent(0)]
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private CanvasGroup canvasGroup;
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public float fadeTime = 1.5f;
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public float delayTime = 3f;
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public void Play()
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{
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DOTween.Kill(canvasGroup);
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canvasGroup.alpha = 1f;
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canvasGroup.DOFade(0f, fadeTime).SetDelay(delayTime);
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}
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}
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