Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UFS3/ReelData.cs
2026-03-04 09:37:33 +08:00

25 lines
587 B
C#

using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "ReelData", menuName = "Data/ReelData")]
public class ReelData : BaseItemData, IItemType
{
public float GearRatio;
public float MaxDrag;
public float maxLineOnSpool = 100f;
public float LineCapacity014mm;
public float LineCapacity018mm;
public float LineCapacity022mm;
public ItemType ItemType => ItemType.Reel;
public override string StatisticText => string.Concat(string.Concat(string.Empty + $"Gear Ratio: {GearRatio}:1\n", $"Max Drag: {MaxDrag}kg\n"), $"Max Line: {maxLineOnSpool}m\n");
}
}