50 lines
945 B
C#
50 lines
945 B
C#
using UnityEngine;
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namespace UFS3.Management
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{
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public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
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{
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private static T _instance;
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private static readonly object _lock = new object();
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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lock (_lock)
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{
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if (_instance == null)
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{
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_instance = Object.FindObjectOfType<T>();
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if (_instance == null)
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{
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GameObject obj = new GameObject(typeof(T).Name);
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_instance = obj.AddComponent<T>();
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Object.DontDestroyOnLoad(obj);
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}
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}
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}
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}
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return _instance;
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}
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}
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protected virtual void Awake()
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{
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if (_instance != null && _instance != this)
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{
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Debug.Log("Copy of Singleton Instance already exists, destroying new one.");
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Object.Destroy(base.gameObject);
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}
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else
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{
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_instance = this as T;
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Object.DontDestroyOnLoad(base.gameObject);
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}
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}
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}
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}
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