Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UFS3/HookData.cs
2026-03-04 09:37:33 +08:00

19 lines
510 B
C#

using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "HookData", menuName = "Data/HookData")]
public class HookData : BaseItemData, IItemType
{
public HookType hookType;
public float size;
public float hookSize;
public ItemType ItemType => ItemType.Hook;
public override string StatisticText => string.Concat(string.Concat(string.Empty + "<b>Type:</b> " + hookType.ToString() + "\n", "<b>Size:</b> #", hookSize.ToString(), "\n"), "<b>Weight:</b> ", weight.ToString(), "g\n");
}
}