Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UFS3/BobberData.cs
2026-03-04 09:37:33 +08:00

13 lines
296 B
C#

using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "Data/BobberData", menuName = "Data/BobberData")]
public class BobberData : BaseItemData, IItemType
{
public ItemType ItemType => ItemType.Bobber;
public override string StatisticText => $"<b>Weight:</b> {weight}g\n";
}
}