Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/UFS3/BaseItemData.cs
2026-03-04 09:37:33 +08:00

64 lines
1.0 KiB
C#

using UnityEngine;
namespace UFS3
{
[CreateAssetMenu(fileName = "ItemData", menuName = "Data/ItemData")]
public abstract class BaseItemData : ScriptableObject
{
public int ID;
public int requiredLevel;
[SerializeField]
private Sprite icon;
[SerializeField]
private string description;
[SerializeField]
private float price;
[SerializeField]
private GameObject prefab;
[HideInInspector]
public int Width = 1;
[HideInInspector]
public int Height = 1;
public float weight;
public float Durabilty = 1f;
public Vector2Int GridPosition;
[SerializeField]
private ScriptableEventItemData OnUse;
public float Price => price;
public Vector2Int Size => new Vector2Int(Width, Height);
public string Description => description;
public Sprite Icon => icon;
public GameObject GetPrefab => prefab;
public abstract string StatisticText { get; }
public void Use()
{
if ((Object)(object)OnUse == null)
{
Debug.LogWarning("Empty event on baseitemdata");
}
else
{
OnUse.Raise(this);
}
}
}
}