30 lines
444 B
C#
30 lines
444 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class TriggerEvent : MonoBehaviour
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{
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[SerializeField]
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private UnityEvent _onEnter;
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[SerializeField]
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private UnityEvent _onExit;
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public string CheckTag;
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag(CheckTag))
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{
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_onEnter.Invoke();
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.CompareTag(CheckTag))
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{
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_onExit.Invoke();
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}
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}
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}
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