Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Teleport.cs
2026-03-04 09:37:33 +08:00

26 lines
436 B
C#

using UnityEngine;
public class Teleport : MonoBehaviour
{
public Transform player;
public Transform destination;
public GameObject fpsPlayer;
private void Update()
{
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
{
fpsPlayer.SetActive(value: false);
player.position = destination.position;
player.rotation = destination.rotation;
fpsPlayer.SetActive(value: true);
}
}
}