Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/SteamworksSwitch.cs
2026-03-04 09:37:33 +08:00

16 lines
251 B
C#

using UnityEngine;
public class SteamworksSwitch : MonoBehaviour
{
[SerializeField]
private GameObject steamworksInitialize;
private void Start()
{
if (steamworksInitialize != null)
{
steamworksInitialize.SetActive(value: true);
}
}
}