Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/SoapCustomVariable/FishFSM.cs
2026-03-04 09:37:33 +08:00

11 lines
245 B
C#

using Obvious.Soap;
using UnityEngine;
namespace SoapCustomVariable
{
[CreateAssetMenu(fileName = "scriptable_variable_FishState", menuName = "Soap/ScriptableVariables/FishState")]
public class FishFSM : ScriptableVariable<FishState>
{
}
}