Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/SoapCustomVariable/FSMVariable.cs
2026-03-04 09:37:33 +08:00

11 lines
237 B
C#

using Obvious.Soap;
using UnityEngine;
namespace SoapCustomVariable
{
[CreateAssetMenu(fileName = "scriptable_variable_State", menuName = "Soap/ScriptableVariables/State")]
public class FSMVariable : ScriptableVariable<State>
{
}
}