Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/SkillData.cs
2026-03-04 09:37:33 +08:00

11 lines
226 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "SkillData", menuName = "Data/SkillData", order = 0)]
public class SkillData : ScriptableObject
{
public string SkillName;
[TextArea(3, 3)]
public string SkillDescription;
}