11 lines
226 B
C#
11 lines
226 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "SkillData", menuName = "Data/SkillData", order = 0)]
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public class SkillData : ScriptableObject
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{
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public string SkillName;
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[TextArea(3, 3)]
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public string SkillDescription;
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}
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