Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/ScriptableEventFishingSetData.cs
2026-03-04 09:37:33 +08:00

8 lines
236 B
C#

using Obvious.Soap;
using UnityEngine;
[CreateAssetMenu(fileName = "scriptable_event_FishingSetData", menuName = "Soap/ScriptableEvents/FishingSetData")]
public class ScriptableEventFishingSetData : ScriptableEvent<FishingSetData>
{
}