Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Rod.cs
2026-03-04 09:37:33 +08:00

51 lines
878 B
C#

using UFS3;
using UnityEngine;
public class Rod : MonoBehaviour, IInitializable<RodData>
{
[SerializeField]
private Rigidbody rodTip;
[SerializeField]
private Transform seatClamp;
private RodGuides rodGuides;
private RodIK rodIk;
public Transform RodTipStatic;
private RodData _RodData;
public RodGuides RodGuides => rodGuides;
public Rigidbody RodTipBone => rodTip;
public float RodPower => _RodData.strength;
public float Length => _RodData.length;
public void AttachReel(Transform reel)
{
reel.parent = seatClamp;
reel.localPosition = Vector3.zero;
reel.localRotation = Quaternion.identity;
}
private void Awake()
{
rodIk = GetComponent<RodIK>();
rodGuides = GetComponent<RodGuides>();
}
public void SetIKTarget(Transform target)
{
rodIk.SetIKTarget(target);
}
public void Initialize(RodData Value)
{
_RodData = Value;
}
}