Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/RigController.cs
2026-03-04 09:37:33 +08:00

33 lines
560 B
C#

using Obvious.Soap;
using UnityEngine;
using UnityEngine.Animations.Rigging;
public class RigController : MonoBehaviour
{
[SerializeField]
private Rig rig;
[SerializeField]
private BoolVariable isFishingMode;
private void Start()
{
}
private void OnEnable()
{
isFishingMode.OnValueChanged += IsFishingMode_OnValueChanged;
}
private void OnDisable()
{
isFishingMode.OnValueChanged -= IsFishingMode_OnValueChanged;
}
private void IsFishingMode_OnValueChanged(bool value)
{
Debug.Log("CHANGING");
rig.weight = (value ? 1f : 0f);
}
}