Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/PlayerMovement.cs
2026-03-04 09:37:33 +08:00

56 lines
1.4 KiB
C#

using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public Transform modelTransform;
public Transform foamGeneratorParent;
public float rotationSpeed = 5f;
public float speed = 12f;
public float gravity = -10f;
public float jumpHeight = 2f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
private Vector3 velocity;
private bool isGrounded;
private void Update()
{
float num = 0f - Input.GetAxis("Horizontal");
float num2 = 0f - Input.GetAxis("Vertical");
bool buttonDown = Input.GetButtonDown("Jump");
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0f)
{
velocity.y = -2f;
}
Vector3 value = base.transform.right * num + base.transform.forward * num2;
value = Vector3.Normalize(value);
controller.Move(value * speed * Time.deltaTime);
if (buttonDown && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
if (value != Vector3.zero)
{
Quaternion to = Quaternion.LookRotation(value, Vector3.up);
modelTransform.rotation = Quaternion.RotateTowards(modelTransform.rotation, to, rotationSpeed * Time.deltaTime);
}
foamGeneratorParent.localScale = Vector3.one * value.magnitude;
}
}