Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/PlayerLog.cs
2026-03-04 09:37:33 +08:00

28 lines
530 B
C#

using System;
using System.IO;
using UFS3.Management;
using UnityEngine;
public class PlayerLog : Singleton<PlayerLog>
{
private StreamWriter logWriter;
protected override void Awake()
{
base.gameObject.SetActive(value: false);
}
private void OnDestroy()
{
}
private void HandleLog(string logString, string stackTrace, LogType type)
{
logWriter.WriteLine($"[{DateTime.Now:HH:mm:ss}] {type}: {logString}");
if (type == LogType.Exception || type == LogType.Error)
{
logWriter.WriteLine(stackTrace);
}
}
}