25 lines
507 B
C#
25 lines
507 B
C#
using Obvious.Soap;
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using UnityEngine;
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public class NeckTransformScaler : MonoBehaviour
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{
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[SerializeField]
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private Vector3Variable neckLocalScale;
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private void OnEnable()
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{
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NeckLocalScale_OnValueChanged(neckLocalScale.Value);
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neckLocalScale.OnValueChanged += NeckLocalScale_OnValueChanged;
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}
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private void OnDisable()
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{
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neckLocalScale.OnValueChanged -= NeckLocalScale_OnValueChanged;
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}
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private void NeckLocalScale_OnValueChanged(Vector3 scale)
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{
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base.transform.localScale = scale;
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}
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}
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