Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/NeckTransformScaler.cs
2026-03-04 09:37:33 +08:00

25 lines
507 B
C#

using Obvious.Soap;
using UnityEngine;
public class NeckTransformScaler : MonoBehaviour
{
[SerializeField]
private Vector3Variable neckLocalScale;
private void OnEnable()
{
NeckLocalScale_OnValueChanged(neckLocalScale.Value);
neckLocalScale.OnValueChanged += NeckLocalScale_OnValueChanged;
}
private void OnDisable()
{
neckLocalScale.OnValueChanged -= NeckLocalScale_OnValueChanged;
}
private void NeckLocalScale_OnValueChanged(Vector3 scale)
{
base.transform.localScale = scale;
}
}