39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace Michsky.UI.MTP
|
|
{
|
|
[RequireComponent(typeof(Animator))]
|
|
public class DemoWindowButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
|
|
{
|
|
public bool enableMobileMode;
|
|
|
|
[HideInInspector]
|
|
public Animator buttonAnimator;
|
|
|
|
private void OnEnable()
|
|
{
|
|
if (buttonAnimator == null)
|
|
{
|
|
buttonAnimator = base.gameObject.GetComponent<Animator>();
|
|
}
|
|
}
|
|
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
if (!enableMobileMode && !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hover to Pressed") && !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed"))
|
|
{
|
|
buttonAnimator.Play("Normal to Hover");
|
|
}
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
if (!enableMobileMode && !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hover to Pressed") && !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed"))
|
|
{
|
|
buttonAnimator.Play("Hover to Normal");
|
|
}
|
|
}
|
|
}
|
|
}
|