Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/UIManagerText.cs
2026-03-04 09:37:33 +08:00

163 lines
4.4 KiB
C#

using TMPro;
using UnityEngine;
namespace Michsky.UI.Heat
{
[ExecuteInEditMode]
[DisallowMultipleComponent]
[RequireComponent(typeof(TextMeshProUGUI))]
[AddComponentMenu("Heat UI/UI Manager/UI Manager Text")]
public class UIManagerText : MonoBehaviour
{
public enum FontType
{
Light = 0,
Regular = 1,
Medium = 2,
Semibold = 3,
Bold = 4,
Custom = 5
}
public enum ColorType
{
Accent = 0,
AccentMatch = 1,
Primary = 2,
Secondary = 3,
Negative = 4,
Background = 5
}
public UIManager UIManagerAsset;
private TextMeshProUGUI objText;
public FontType fontType = FontType.Regular;
public ColorType colorType = ColorType.Primary;
public bool useCustomColor;
public bool useCustomAlpha;
public bool useCustomFont;
private void Awake()
{
base.enabled = true;
if (UIManagerAsset == null)
{
UIManagerAsset = Resources.Load<UIManager>("Heat UI Manager");
}
if (objText == null)
{
objText = GetComponent<TextMeshProUGUI>();
}
if (!UIManagerAsset.enableDynamicUpdate)
{
UpdateText();
base.enabled = false;
}
}
private void Update()
{
if (!(UIManagerAsset == null) && UIManagerAsset.enableDynamicUpdate)
{
UpdateText();
}
}
private void UpdateText()
{
if (objText == null)
{
return;
}
if (!useCustomFont)
{
if (fontType == FontType.Light && objText.font != UIManagerAsset.fontLight)
{
objText.font = UIManagerAsset.fontLight;
}
else if (fontType == FontType.Regular && objText.font != UIManagerAsset.fontRegular)
{
objText.font = UIManagerAsset.fontRegular;
}
else if (fontType == FontType.Medium && objText.font != UIManagerAsset.fontMedium)
{
objText.font = UIManagerAsset.fontMedium;
}
else if (fontType == FontType.Semibold && objText.font != UIManagerAsset.fontSemiBold)
{
objText.font = UIManagerAsset.fontSemiBold;
}
else if (fontType == FontType.Bold && objText.font != UIManagerAsset.fontBold)
{
objText.font = UIManagerAsset.fontBold;
}
else if (fontType == FontType.Custom && objText.font != UIManagerAsset.customFont)
{
objText.font = UIManagerAsset.customFont;
}
}
if (useCustomColor)
{
return;
}
if (!useCustomAlpha)
{
if (colorType == ColorType.Primary && objText.color != UIManagerAsset.primaryColor)
{
objText.color = UIManagerAsset.primaryColor;
}
else if (colorType == ColorType.Secondary && objText.color != UIManagerAsset.secondaryColor)
{
objText.color = UIManagerAsset.secondaryColor;
}
else if (colorType == ColorType.Accent && objText.color != UIManagerAsset.accentColor)
{
objText.color = UIManagerAsset.accentColor;
}
else if (colorType == ColorType.AccentMatch && objText.color != UIManagerAsset.accentColorInvert)
{
objText.color = UIManagerAsset.accentColorInvert;
}
else if (colorType == ColorType.Negative && objText.color != UIManagerAsset.negativeColor)
{
objText.color = UIManagerAsset.negativeColor;
}
else if (colorType == ColorType.Background && objText.color != UIManagerAsset.backgroundColor)
{
objText.color = UIManagerAsset.backgroundColor;
}
}
else if (colorType == ColorType.Primary)
{
objText.color = new Color(UIManagerAsset.primaryColor.r, UIManagerAsset.primaryColor.g, UIManagerAsset.primaryColor.b, objText.color.a);
}
else if (colorType == ColorType.Secondary)
{
objText.color = new Color(UIManagerAsset.secondaryColor.r, UIManagerAsset.secondaryColor.g, UIManagerAsset.secondaryColor.b, objText.color.a);
}
else if (colorType == ColorType.Accent)
{
objText.color = new Color(UIManagerAsset.accentColor.r, UIManagerAsset.accentColor.g, UIManagerAsset.accentColor.b, objText.color.a);
}
else if (colorType == ColorType.AccentMatch)
{
objText.color = new Color(UIManagerAsset.accentColorInvert.r, UIManagerAsset.accentColorInvert.g, UIManagerAsset.accentColorInvert.b, objText.color.a);
}
else if (colorType == ColorType.Negative)
{
objText.color = new Color(UIManagerAsset.negativeColor.r, UIManagerAsset.negativeColor.g, UIManagerAsset.negativeColor.b, objText.color.a);
}
else if (colorType == ColorType.Background)
{
objText.color = new Color(UIManagerAsset.backgroundColor.r, UIManagerAsset.backgroundColor.g, UIManagerAsset.backgroundColor.b, objText.color.a);
}
}
}
}