Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/Spinner.cs
2026-03-04 09:37:33 +08:00

58 lines
1.0 KiB
C#

using UnityEngine;
namespace Michsky.UI.Heat
{
[AddComponentMenu("Heat UI/Animation/Spinner")]
public class Spinner : MonoBehaviour
{
public enum Direction
{
Clockwise = 0,
CounterClockwise = 1
}
[Header("Resources")]
[SerializeField]
private RectTransform objectToSpin;
[Header("Settings")]
[SerializeField]
[Range(0.1f, 50f)]
private float speed = 10f;
[SerializeField]
private Direction direction;
private float currentPos;
private void Awake()
{
if (objectToSpin == null)
{
base.enabled = false;
}
}
private void Update()
{
if (direction == Direction.Clockwise)
{
currentPos -= speed * 100f * Time.unscaledDeltaTime;
if (currentPos >= 360f)
{
currentPos = 0f;
}
}
else if (direction == Direction.CounterClockwise)
{
currentPos += speed * 100f * Time.unscaledDeltaTime;
if (currentPos <= -360f)
{
currentPos = 0f;
}
}
objectToSpin.localRotation = Quaternion.Euler(0f, 0f, currentPos);
}
}
}