Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/SliderInputHandler.cs
2026-03-04 09:37:33 +08:00

94 lines
2.3 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace Michsky.UI.Heat
{
public class SliderInputHandler : MonoBehaviour
{
[Header("Resources")]
[SerializeField]
private Slider sliderObject;
[SerializeField]
private GameObject indicator;
[Header("Settings")]
[Range(0.1f, 50f)]
public float valueMultiplier = 1f;
[SerializeField]
[Range(0.01f, 1f)]
private float deadzone = 0.1f;
[SerializeField]
private bool optimizeUpdates = true;
public bool requireSelecting = true;
[SerializeField]
private bool reversePosition;
[SerializeField]
private bool divideByMaxValue;
private float divideValue = 1000f;
private void OnEnable()
{
if (ControllerManager.instance == null || sliderObject == null)
{
Object.Destroy(this);
}
if (indicator == null)
{
indicator = new GameObject();
indicator.name = "[Generated Indicator]";
indicator.transform.SetParent(base.transform);
}
indicator.SetActive(value: false);
if (divideByMaxValue)
{
divideValue = sliderObject.maxValue;
}
}
private void Update()
{
if (Gamepad.current == null || ControllerManager.instance == null)
{
indicator.SetActive(value: false);
return;
}
if (requireSelecting && EventSystem.current.currentSelectedGameObject != base.gameObject)
{
indicator.SetActive(value: false);
return;
}
if (optimizeUpdates && ControllerManager.instance != null && !ControllerManager.instance.gamepadEnabled)
{
indicator.SetActive(value: false);
return;
}
indicator.SetActive(value: true);
if (reversePosition && ControllerManager.instance.hAxis >= deadzone)
{
sliderObject.value -= valueMultiplier / divideValue * ControllerManager.instance.hAxis;
}
else if (!reversePosition && ControllerManager.instance.hAxis >= deadzone)
{
sliderObject.value += valueMultiplier / divideValue * ControllerManager.instance.hAxis;
}
else if (reversePosition && ControllerManager.instance.hAxis <= 0f - deadzone)
{
sliderObject.value += valueMultiplier / divideValue * Mathf.Abs(ControllerManager.instance.hAxis);
}
else if (!reversePosition && ControllerManager.instance.hAxis <= 0f - deadzone)
{
sliderObject.value -= valueMultiplier / divideValue * Mathf.Abs(ControllerManager.instance.hAxis);
}
}
}
}