Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/PointerEvent.cs
2026-03-04 09:37:33 +08:00

46 lines
906 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
namespace Michsky.UI.Heat
{
public class PointerEvent : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler
{
[Header("Settings")]
public bool addEventTrigger = true;
[Header("Events")]
[SerializeField]
private UnityEvent onClick = new UnityEvent();
[SerializeField]
private UnityEvent onEnter = new UnityEvent();
[SerializeField]
private UnityEvent onExit = new UnityEvent();
private void Awake()
{
if (addEventTrigger)
{
base.gameObject.AddComponent<EventTrigger>();
}
}
public void OnPointerClick(PointerEventData eventData)
{
onClick.Invoke();
}
public void OnPointerEnter(PointerEventData eventData)
{
onEnter.Invoke();
}
public void OnPointerExit(PointerEventData eventData)
{
onExit.Invoke();
}
}
}