Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/PanelButton.cs
2026-03-04 09:37:33 +08:00

453 lines
10 KiB
C#

using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Michsky.UI.Heat
{
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class PanelButton : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
{
public Sprite buttonIcon;
public string buttonText = "Button";
[SerializeField]
private CanvasGroup disabledCG;
[SerializeField]
private CanvasGroup normalCG;
[SerializeField]
private CanvasGroup highlightCG;
[SerializeField]
private CanvasGroup selectCG;
[SerializeField]
private TextMeshProUGUI disabledTextObj;
[SerializeField]
private TextMeshProUGUI normalTextObj;
[SerializeField]
private TextMeshProUGUI highlightTextObj;
[SerializeField]
private TextMeshProUGUI selectTextObj;
[SerializeField]
private Image disabledImageObj;
[SerializeField]
private Image normalImageObj;
[SerializeField]
private Image highlightImageObj;
[SerializeField]
private Image selectedImageObj;
[SerializeField]
private GameObject seperator;
public bool isInteractable = true;
public bool isSelected;
public bool useLocalization = true;
public bool useCustomText;
public bool useSeperator = true;
public bool useUINavigation;
public Navigation.Mode navigationMode = Navigation.Mode.Automatic;
public GameObject selectOnUp;
public GameObject selectOnDown;
public GameObject selectOnLeft;
public GameObject selectOnRight;
public bool wrapAround;
public bool useSounds = true;
[Range(1f, 15f)]
public float fadingMultiplier = 8f;
public UnityEvent onClick = new UnityEvent();
public UnityEvent onHover = new UnityEvent();
public UnityEvent onLeave = new UnityEvent();
public UnityEvent onSelect = new UnityEvent();
private bool isInitialized;
private Button targetButton;
private LocalizedObject localizedObject;
[HideInInspector]
public NavigationBar navbar;
private void OnEnable()
{
if (!isInitialized)
{
Initialize();
}
UpdateUI();
}
private void Initialize()
{
if (!Application.isPlaying)
{
return;
}
if (UIManagerAudio.instance == null)
{
useSounds = false;
}
if (useUINavigation)
{
AddUINavigation();
}
if (base.gameObject.GetComponent<Image>() == null)
{
Image image = base.gameObject.AddComponent<Image>();
image.color = new Color(0f, 0f, 0f, 0f);
image.raycastTarget = true;
}
disabledCG.alpha = 0f;
normalCG.alpha = 1f;
highlightCG.alpha = 0f;
selectCG.alpha = 0f;
if (useLocalization)
{
localizedObject = base.gameObject.GetComponent<LocalizedObject>();
if (localizedObject == null || !localizedObject.CheckLocalizationStatus())
{
useLocalization = false;
}
else if (useLocalization && !string.IsNullOrEmpty(localizedObject.localizationKey))
{
buttonText = localizedObject.GetKeyOutput(localizedObject.localizationKey);
localizedObject.onLanguageChanged.AddListener(delegate
{
buttonText = localizedObject.GetKeyOutput(localizedObject.localizationKey);
UpdateUI();
});
}
}
isInitialized = true;
}
public void IsInteractable(bool value)
{
isInteractable = value;
if (!isInteractable)
{
StartCoroutine("SetDisabled");
}
else if (isInteractable && !isSelected)
{
StartCoroutine("SetNormal");
}
}
public void AddUINavigation()
{
if (targetButton == null)
{
if (base.gameObject.GetComponent<Button>() == null)
{
targetButton = base.gameObject.AddComponent<Button>();
}
else
{
targetButton = GetComponent<Button>();
}
targetButton.transition = Selectable.Transition.None;
}
Navigation navigation = new Navigation
{
mode = navigationMode
};
if (navigationMode == Navigation.Mode.Vertical || navigationMode == Navigation.Mode.Horizontal)
{
navigation.wrapAround = wrapAround;
}
else if (navigationMode == Navigation.Mode.Explicit)
{
StartCoroutine("InitUINavigation", navigation);
return;
}
targetButton.navigation = navigation;
}
public void DisableUINavigation()
{
if (targetButton != null)
{
Navigation navigation = default(Navigation);
Navigation.Mode mode = Navigation.Mode.None;
navigation.mode = mode;
targetButton.navigation = navigation;
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound);
}
onClick.Invoke();
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if (navbar != null)
{
navbar.DimButtons(this);
}
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound);
}
if (isInteractable && !isSelected)
{
onHover.Invoke();
StartCoroutine("SetHighlight");
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (navbar != null)
{
navbar.LitButtons();
}
if (isInteractable && !isSelected)
{
onLeave.Invoke();
StartCoroutine("SetNormal");
}
}
public void OnSelect(BaseEventData eventData)
{
if (isInteractable && !isSelected)
{
StartCoroutine("SetHighlight");
}
}
public void OnDeselect(BaseEventData eventData)
{
if (isInteractable && !isSelected)
{
StartCoroutine("SetNormal");
}
}
public void OnSubmit(BaseEventData eventData)
{
if (isInteractable && !isSelected)
{
onClick.Invoke();
}
}
public void UpdateUI()
{
if (useSeperator && base.transform.parent != null && base.transform.GetSiblingIndex() != base.transform.parent.childCount - 1 && seperator != null)
{
seperator.SetActive(value: true);
}
else if (seperator != null)
{
seperator.SetActive(value: false);
}
if (!useCustomText)
{
if (disabledTextObj != null)
{
disabledTextObj.text = buttonText;
}
if (normalTextObj != null)
{
normalTextObj.text = buttonText;
}
if (highlightTextObj != null)
{
highlightTextObj.text = buttonText;
}
if (selectTextObj != null)
{
selectTextObj.text = buttonText;
}
if (disabledImageObj != null && buttonIcon != null)
{
disabledImageObj.transform.parent.gameObject.SetActive(value: true);
disabledImageObj.sprite = buttonIcon;
}
else if (disabledImageObj != null && buttonIcon == null)
{
disabledImageObj.transform.parent.gameObject.SetActive(value: false);
}
if (normalImageObj != null && buttonIcon != null)
{
normalImageObj.transform.parent.gameObject.SetActive(value: true);
normalImageObj.sprite = buttonIcon;
}
else if (normalImageObj != null && buttonIcon == null)
{
normalImageObj.transform.parent.gameObject.SetActive(value: false);
}
if (highlightImageObj != null && buttonIcon != null)
{
highlightImageObj.transform.parent.gameObject.SetActive(value: true);
highlightImageObj.sprite = buttonIcon;
}
else if (highlightImageObj != null && buttonIcon == null)
{
highlightImageObj.transform.parent.gameObject.SetActive(value: false);
}
if (selectedImageObj != null && buttonIcon != null)
{
selectedImageObj.transform.parent.gameObject.SetActive(value: true);
selectedImageObj.sprite = buttonIcon;
}
else if (selectedImageObj != null && buttonIcon == null)
{
selectedImageObj.transform.parent.gameObject.SetActive(value: false);
}
if (isSelected)
{
disabledCG.alpha = 0f;
normalCG.alpha = 0f;
highlightCG.alpha = 0f;
selectCG.alpha = 1f;
}
else if (!isInteractable)
{
disabledCG.alpha = 1f;
normalCG.alpha = 0f;
highlightCG.alpha = 0f;
selectCG.alpha = 0f;
}
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
}
}
public void SetSelected(bool value)
{
isSelected = value;
if (navbar != null)
{
navbar.LitButtons(this);
}
if (isSelected)
{
StartCoroutine("SetSelect");
onSelect.Invoke();
}
else
{
StartCoroutine("SetNormal");
}
}
private IEnumerator SetDisabled()
{
StopCoroutine("SetNormal");
StopCoroutine("SetHighlight");
StopCoroutine("SetSelect");
while (disabledCG.alpha < 0.99f)
{
disabledCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
selectCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
disabledCG.alpha = 1f;
normalCG.alpha = 0f;
highlightCG.alpha = 0f;
selectCG.alpha = 0f;
}
private IEnumerator SetNormal()
{
StopCoroutine("SetDisabled");
StopCoroutine("SetHighlight");
StopCoroutine("SetSelect");
while (normalCG.alpha < 0.99f)
{
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
normalCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
selectCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
disabledCG.alpha = 0f;
normalCG.alpha = 1f;
highlightCG.alpha = 0f;
selectCG.alpha = 0f;
}
private IEnumerator SetHighlight()
{
StopCoroutine("SetDisabled");
StopCoroutine("SetNormal");
StopCoroutine("SetSelect");
while (highlightCG.alpha < 0.99f)
{
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
selectCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
disabledCG.alpha = 0f;
normalCG.alpha = 0f;
highlightCG.alpha = 1f;
selectCG.alpha = 0f;
}
private IEnumerator SetSelect()
{
StopCoroutine("SetDisabled");
StopCoroutine("SetNormal");
StopCoroutine("SetHighlight");
while (selectCG.alpha < 0.99f)
{
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
selectCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
disabledCG.alpha = 0f;
normalCG.alpha = 0f;
highlightCG.alpha = 0f;
selectCG.alpha = 1f;
}
}
}