Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/ModeSelector.cs
2026-03-04 09:37:33 +08:00

558 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Michsky.UI.Heat
{
[DisallowMultipleComponent]
public class ModeSelector : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
{
[Serializable]
public class Item
{
public string title = "Mode Title";
public string titleKey = "";
public Sprite icon;
public Sprite background;
public UnityEvent onModeSelection = new UnityEvent();
}
public int currentModeIndex;
public List<Item> items = new List<Item>();
public string headerTitle = "Selected Mode";
public string headerTitleKey = "";
[SerializeField]
private UIPopup modeSelectPopup;
[SerializeField]
private ImageFading transitionPanel;
[SerializeField]
private Transform itemParent;
[SerializeField]
private ButtonManager itemPreset;
[SerializeField]
private CanvasGroup normalCG;
[SerializeField]
private CanvasGroup highlightCG;
[SerializeField]
private CanvasGroup disabledCG;
[SerializeField]
private TextMeshProUGUI disabledHeaderObj;
[SerializeField]
private TextMeshProUGUI normalHeaderObj;
[SerializeField]
private TextMeshProUGUI highlightHeaderObj;
[SerializeField]
private TextMeshProUGUI disabledTextObj;
[SerializeField]
private TextMeshProUGUI normalTextObj;
[SerializeField]
private TextMeshProUGUI highlightTextObj;
[SerializeField]
private Image backgroundImage;
[SerializeField]
private Image disabledIconObj;
[SerializeField]
private Image normalIconObj;
[SerializeField]
private Image highlightIconObj;
public bool isInteractable = true;
public bool useLocalization = true;
public bool useUINavigation;
public Navigation.Mode navigationMode = Navigation.Mode.Automatic;
public GameObject selectOnUp;
public GameObject selectOnDown;
public GameObject selectOnLeft;
public GameObject selectOnRight;
public bool wrapAround;
public bool useSounds = true;
[Range(1f, 15f)]
public float fadingMultiplier = 8f;
public UnityEvent onClick = new UnityEvent();
public UnityEvent onHover = new UnityEvent();
public UnityEvent onLeave = new UnityEvent();
public UnityEvent onSelect = new UnityEvent();
public UnityEvent onDeselect = new UnityEvent();
private bool isInitialized;
private Button targetButton;
private LocalizedObject localizedObject;
private string tempTitleOutput;
private void OnEnable()
{
if (!isInitialized)
{
Initialize();
}
if (useLocalization && !string.IsNullOrEmpty(headerTitleKey))
{
LocalizedObject component = disabledHeaderObj.GetComponent<LocalizedObject>();
if (component != null)
{
component.localizationKey = headerTitleKey;
component.UpdateItem();
}
component = normalHeaderObj.GetComponent<LocalizedObject>();
if (component != null)
{
component.localizationKey = headerTitleKey;
component.UpdateItem();
}
component = highlightHeaderObj.GetComponent<LocalizedObject>();
if (component != null)
{
component.localizationKey = headerTitleKey;
component.UpdateItem();
}
}
else
{
disabledHeaderObj.text = headerTitle;
normalHeaderObj.text = headerTitle;
highlightHeaderObj.text = headerTitle;
}
normalCG.alpha = 1f;
highlightCG.alpha = 0f;
disabledCG.alpha = 0f;
if (useLocalization && !string.IsNullOrEmpty(items[currentModeIndex].titleKey))
{
tempTitleOutput = localizedObject.GetKeyOutput(items[currentModeIndex].titleKey);
SelectMode(currentModeIndex, applyData: false);
}
}
public void Initialize()
{
if (items.Count == 0)
{
return;
}
if (UIManagerAudio.instance == null)
{
useSounds = false;
}
if (useUINavigation)
{
AddUINavigation();
}
if (normalCG == null)
{
normalCG = new GameObject().AddComponent<CanvasGroup>();
normalCG.gameObject.AddComponent<RectTransform>();
normalCG.transform.SetParent(base.transform);
normalCG.gameObject.name = "Normal";
}
if (highlightCG == null)
{
highlightCG = new GameObject().AddComponent<CanvasGroup>();
highlightCG.gameObject.AddComponent<RectTransform>();
highlightCG.transform.SetParent(base.transform);
highlightCG.gameObject.name = "Highlight";
}
if (disabledCG == null)
{
disabledCG = new GameObject().AddComponent<CanvasGroup>();
disabledCG.gameObject.AddComponent<RectTransform>();
disabledCG.transform.SetParent(base.transform);
disabledCG.gameObject.name = "Disabled";
}
if (base.gameObject.GetComponent<Image>() == null)
{
Image image = base.gameObject.AddComponent<Image>();
image.color = new Color(0f, 0f, 0f, 0f);
image.raycastTarget = true;
}
if (useLocalization)
{
localizedObject = base.gameObject.GetComponent<LocalizedObject>();
if (localizedObject == null || !localizedObject.CheckLocalizationStatus())
{
useLocalization = false;
}
}
foreach (Transform item in itemParent)
{
UnityEngine.Object.Destroy(item.gameObject);
}
for (int i = 0; i < items.Count; i++)
{
int tempIndex = i;
GameObject gameObject = UnityEngine.Object.Instantiate(itemPreset.gameObject, new Vector3(0f, 0f, 0f), Quaternion.identity);
gameObject.transform.SetParent(itemParent, worldPositionStays: false);
gameObject.gameObject.name = items[i].title;
ButtonManager itemButton = gameObject.GetComponent<ButtonManager>();
itemButton.buttonIcon = items[i].icon;
if (!useLocalization || string.IsNullOrEmpty(items[tempIndex].titleKey))
{
itemButton.buttonText = items[i].title;
}
else
{
LocalizedObject tempLoc = itemButton.GetComponent<LocalizedObject>();
if (tempLoc != null)
{
tempLoc.tableIndex = localizedObject.tableIndex;
tempLoc.localizationKey = items[i].titleKey;
tempLoc.onLanguageChanged.AddListener(delegate
{
itemButton.buttonText = tempLoc.GetKeyOutput(tempLoc.localizationKey);
itemButton.UpdateUI();
});
tempLoc.InitializeItem();
tempLoc.UpdateItem();
}
}
itemButton.onClick.AddListener(delegate
{
if (!string.IsNullOrEmpty(items[tempIndex].titleKey) && useLocalization)
{
tempTitleOutput = localizedObject.GetKeyOutput(items[tempIndex].titleKey);
}
SelectMode(tempIndex, applyData: false);
});
itemButton.UpdateUI();
if (tempIndex == currentModeIndex && !string.IsNullOrEmpty(items[tempIndex].titleKey) && useLocalization)
{
tempTitleOutput = localizedObject.GetKeyOutput(items[tempIndex].titleKey);
}
}
onClick.AddListener(delegate
{
modeSelectPopup.Animate();
});
items[currentModeIndex].onModeSelection.Invoke();
modeSelectPopup.gameObject.SetActive(value: false);
ApplyModeData(currentModeIndex);
isInitialized = true;
}
public void SelectMode(int index)
{
if (currentModeIndex != index)
{
if (useLocalization && !string.IsNullOrEmpty(items[index].titleKey))
{
tempTitleOutput = localizedObject.GetKeyOutput(items[index].titleKey);
}
SelectMode(index, applyData: false);
}
}
public void SelectMode(int index, bool applyData)
{
if (transitionPanel == null)
{
ApplyModeData(index);
}
else
{
transitionPanel.onFadeInEnd.RemoveAllListeners();
transitionPanel.onFadeInEnd.AddListener(delegate
{
ApplyModeData(index);
});
transitionPanel.FadeIn();
}
currentModeIndex = index;
items[index].onModeSelection.Invoke();
modeSelectPopup.PlayOut();
if (applyData)
{
ApplyModeData(index);
}
}
private void ApplyModeData(int index)
{
backgroundImage.sprite = items[index].background;
disabledIconObj.sprite = items[index].icon;
normalIconObj.sprite = items[index].icon;
highlightIconObj.sprite = items[index].icon;
if (string.IsNullOrEmpty(tempTitleOutput))
{
disabledTextObj.text = items[index].title;
normalTextObj.text = items[index].title;
highlightTextObj.text = items[index].title;
}
else
{
disabledTextObj.text = tempTitleOutput;
normalTextObj.text = tempTitleOutput;
highlightTextObj.text = tempTitleOutput;
}
}
public void UpdateState()
{
if (Application.isPlaying && base.gameObject.activeInHierarchy)
{
if (!modeSelectPopup.isOn)
{
modeSelectPopup.PlayOut();
}
else
{
modeSelectPopup.PlayIn();
}
if (!isInteractable)
{
StartCoroutine("SetDisabled");
}
else
{
StartCoroutine("SetNormal");
}
}
}
public void Interactable(bool value)
{
isInteractable = value;
if (!value)
{
modeSelectPopup.PlayOut();
}
if (base.gameObject.activeInHierarchy)
{
if (!isInteractable)
{
StartCoroutine("SetDisabled");
}
else if (isInteractable && disabledCG.alpha == 1f)
{
StartCoroutine("SetNormal");
}
}
}
public void AddUINavigation()
{
if (targetButton == null)
{
targetButton = base.gameObject.AddComponent<Button>();
targetButton.transition = Selectable.Transition.None;
}
Navigation navigation = new Navigation
{
mode = navigationMode
};
if (navigationMode == Navigation.Mode.Vertical || navigationMode == Navigation.Mode.Horizontal)
{
navigation.wrapAround = wrapAround;
}
else if (navigationMode == Navigation.Mode.Explicit)
{
StartCoroutine("InitUINavigation", navigation);
return;
}
targetButton.navigation = navigation;
}
public void DisableUINavigation()
{
if (targetButton != null)
{
Navigation navigation = default(Navigation);
Navigation.Mode mode = Navigation.Mode.None;
navigation.mode = mode;
targetButton.navigation = navigation;
}
}
public void InvokeOnClick()
{
onClick.Invoke();
}
public void OnPointerClick(PointerEventData eventData)
{
if (isInteractable && eventData.button == PointerEventData.InputButton.Left)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound);
}
onClick.Invoke();
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if (isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound);
}
StartCoroutine("SetHighlight");
onHover.Invoke();
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (isInteractable)
{
StartCoroutine("SetNormal");
onLeave.Invoke();
}
}
public void OnSelect(BaseEventData eventData)
{
if (isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound);
}
StartCoroutine("SetHighlight");
onSelect.Invoke();
}
}
public void OnDeselect(BaseEventData eventData)
{
if (isInteractable)
{
StartCoroutine("SetNormal");
onDeselect.Invoke();
}
}
public void OnSubmit(BaseEventData eventData)
{
if (isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound);
}
if (EventSystem.current.currentSelectedGameObject != base.gameObject)
{
StartCoroutine("SetNormal");
}
onClick.Invoke();
}
}
private IEnumerator SetNormal()
{
StopCoroutine("SetHighlight");
StopCoroutine("SetDisabled");
while (normalCG.alpha < 0.99f)
{
normalCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 1f;
highlightCG.alpha = 0f;
disabledCG.alpha = 0f;
}
private IEnumerator SetHighlight()
{
StopCoroutine("SetNormal");
StopCoroutine("SetDisabled");
while (highlightCG.alpha < 0.99f)
{
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 0f;
highlightCG.alpha = 1f;
disabledCG.alpha = 0f;
}
private IEnumerator SetDisabled()
{
StopCoroutine("SetNormal");
StopCoroutine("SetHighlight");
while (disabledCG.alpha < 0.99f)
{
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 0f;
highlightCG.alpha = 0f;
disabledCG.alpha = 1f;
}
private IEnumerator InitUINavigation(Navigation nav)
{
yield return new WaitForSecondsRealtime(0.1f);
if (selectOnUp != null)
{
nav.selectOnUp = selectOnUp.GetComponent<Selectable>();
}
if (selectOnDown != null)
{
nav.selectOnDown = selectOnDown.GetComponent<Selectable>();
}
if (selectOnLeft != null)
{
nav.selectOnLeft = selectOnLeft.GetComponent<Selectable>();
}
if (selectOnRight != null)
{
nav.selectOnRight = selectOnRight.GetComponent<Selectable>();
}
targetButton.navigation = nav;
}
}
}