Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Michsky/UI/Heat/ButtonManager.cs
2026-03-04 09:37:33 +08:00

705 lines
16 KiB
C#

using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Michsky.UI.Heat
{
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class ButtonManager : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
{
[Serializable]
public class Padding
{
public int left = 18;
public int right = 18;
public int top = 15;
public int bottom = 15;
}
public Sprite buttonIcon;
public string buttonText = "Button";
[Range(0.1f, 10f)]
public float iconScale = 1f;
[Range(1f, 200f)]
public float textSize = 24f;
[SerializeField]
private CanvasGroup normalCG;
[SerializeField]
private CanvasGroup highlightCG;
[SerializeField]
private CanvasGroup disabledCG;
public TextMeshProUGUI normalTextObj;
public TextMeshProUGUI highlightTextObj;
public TextMeshProUGUI disabledTextObj;
public Image normalImageObj;
public Image highlightImageObj;
public Image disabledImageObj;
public bool autoFitContent = true;
public Padding padding;
[Range(0f, 100f)]
public int spacing = 12;
[SerializeField]
private HorizontalLayoutGroup disabledLayout;
[SerializeField]
private HorizontalLayoutGroup normalLayout;
[SerializeField]
private HorizontalLayoutGroup highlightedLayout;
public HorizontalLayoutGroup mainLayout;
[SerializeField]
private ContentSizeFitter mainFitter;
[SerializeField]
private ContentSizeFitter targetFitter;
[SerializeField]
private RectTransform targetRect;
public bool isInteractable = true;
public bool enableIcon;
public bool enableText = true;
public bool useCustomContent;
[SerializeField]
private bool useCustomTextSize;
public bool checkForDoubleClick = true;
public bool useLocalization = true;
public bool bypassUpdateOnEnable;
public bool useUINavigation;
public Navigation.Mode navigationMode = Navigation.Mode.Automatic;
public GameObject selectOnUp;
public GameObject selectOnDown;
public GameObject selectOnLeft;
public GameObject selectOnRight;
public bool wrapAround;
public bool useSounds = true;
[Range(0.1f, 1f)]
public float doubleClickPeriod = 0.25f;
[Range(1f, 15f)]
public float fadingMultiplier = 8f;
public UnityEvent onClick = new UnityEvent();
public UnityEvent onDoubleClick = new UnityEvent();
public UnityEvent onHover = new UnityEvent();
public UnityEvent onLeave = new UnityEvent();
public UnityEvent onSelect = new UnityEvent();
public UnityEvent onDeselect = new UnityEvent();
[HideInInspector]
public bool overrideInteractable;
private bool isInitialized;
private Button targetButton;
private LocalizedObject localizedObject;
private bool waitingForDoubleClickInput;
private void OnEnable()
{
if (!isInitialized)
{
Initialize();
}
if (!bypassUpdateOnEnable)
{
UpdateUI();
}
if (Application.isPlaying && useUINavigation)
{
AddUINavigation();
}
else if (Application.isPlaying && !useUINavigation && targetButton == null)
{
if (base.gameObject.GetComponent<Button>() == null)
{
targetButton = base.gameObject.AddComponent<Button>();
}
else
{
targetButton = GetComponent<Button>();
}
targetButton.transition = Selectable.Transition.None;
}
}
private void OnDisable()
{
if (isInteractable)
{
if (disabledCG != null)
{
disabledCG.alpha = 0f;
}
if (normalCG != null)
{
normalCG.alpha = 1f;
}
if (highlightCG != null)
{
highlightCG.alpha = 0f;
}
}
}
private void Initialize()
{
if (ControllerManager.instance != null)
{
ControllerManager.instance.buttons.Add(this);
}
if (UIManagerAudio.instance == null)
{
useSounds = false;
}
if (normalCG == null)
{
normalCG = new GameObject().AddComponent<CanvasGroup>();
normalCG.gameObject.AddComponent<RectTransform>();
normalCG.transform.SetParent(base.transform);
normalCG.gameObject.name = "Normal";
}
if (highlightCG == null)
{
highlightCG = new GameObject().AddComponent<CanvasGroup>();
highlightCG.gameObject.AddComponent<RectTransform>();
highlightCG.transform.SetParent(base.transform);
highlightCG.gameObject.name = "Highlight";
}
if (disabledCG == null)
{
disabledCG = new GameObject().AddComponent<CanvasGroup>();
disabledCG.gameObject.AddComponent<RectTransform>();
disabledCG.transform.SetParent(base.transform);
disabledCG.gameObject.name = "Disabled";
}
if (GetComponent<Image>() == null)
{
Image image = base.gameObject.AddComponent<Image>();
image.color = new Color(0f, 0f, 0f, 0f);
image.raycastTarget = true;
}
normalCG.alpha = 1f;
highlightCG.alpha = 0f;
disabledCG.alpha = 0f;
if (useLocalization && !useCustomContent)
{
localizedObject = base.gameObject.GetComponent<LocalizedObject>();
if (localizedObject == null || !localizedObject.CheckLocalizationStatus())
{
useLocalization = false;
}
else if (localizedObject != null && !string.IsNullOrEmpty(localizedObject.localizationKey))
{
buttonText = localizedObject.GetKeyOutput(localizedObject.localizationKey);
localizedObject.onLanguageChanged.AddListener(delegate
{
buttonText = localizedObject.GetKeyOutput(localizedObject.localizationKey);
UpdateUI();
});
}
}
isInitialized = true;
}
public void UpdateUI()
{
if (!autoFitContent)
{
if (mainFitter != null)
{
mainFitter.enabled = false;
}
if (mainLayout != null)
{
mainLayout.enabled = false;
}
if (disabledLayout != null)
{
disabledLayout.childForceExpandWidth = false;
}
if (normalLayout != null)
{
normalLayout.childForceExpandWidth = false;
}
if (highlightedLayout != null)
{
highlightedLayout.childForceExpandWidth = false;
}
if (targetFitter != null)
{
targetFitter.enabled = false;
if (targetRect != null)
{
targetRect.anchorMin = new Vector2(0f, 0f);
targetRect.anchorMax = new Vector2(1f, 1f);
targetRect.offsetMin = new Vector2(0f, 0f);
targetRect.offsetMax = new Vector2(0f, 0f);
}
}
}
else
{
if (disabledLayout != null)
{
disabledLayout.childForceExpandWidth = true;
}
if (normalLayout != null)
{
normalLayout.childForceExpandWidth = true;
}
if (highlightedLayout != null)
{
highlightedLayout.childForceExpandWidth = true;
}
if (mainFitter != null)
{
mainFitter.enabled = true;
}
if (mainLayout != null)
{
mainLayout.enabled = true;
}
if (targetFitter != null)
{
targetFitter.enabled = true;
}
}
if (disabledLayout != null)
{
disabledLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom);
disabledLayout.spacing = spacing;
}
if (normalLayout != null)
{
normalLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom);
normalLayout.spacing = spacing;
}
if (highlightedLayout != null)
{
highlightedLayout.padding = new RectOffset(padding.left, padding.right, padding.top, padding.bottom);
highlightedLayout.spacing = spacing;
}
if (enableText)
{
if (normalTextObj != null)
{
normalTextObj.gameObject.SetActive(value: true);
normalTextObj.text = buttonText;
if (!useCustomTextSize)
{
normalTextObj.fontSize = textSize;
}
}
if (highlightTextObj != null)
{
highlightTextObj.gameObject.SetActive(value: true);
highlightTextObj.text = buttonText;
if (!useCustomTextSize)
{
highlightTextObj.fontSize = textSize;
}
}
if (disabledTextObj != null)
{
disabledTextObj.gameObject.SetActive(value: true);
disabledTextObj.text = buttonText;
if (!useCustomTextSize)
{
disabledTextObj.fontSize = textSize;
}
}
}
else if (!enableText)
{
if (normalTextObj != null)
{
normalTextObj.gameObject.SetActive(value: false);
}
if (highlightTextObj != null)
{
highlightTextObj.gameObject.SetActive(value: false);
}
if (disabledTextObj != null)
{
disabledTextObj.gameObject.SetActive(value: false);
}
}
if (enableIcon)
{
Vector3 localScale = new Vector3(iconScale, iconScale, iconScale);
if (normalImageObj != null)
{
normalImageObj.transform.parent.gameObject.SetActive(value: true);
normalImageObj.sprite = buttonIcon;
normalImageObj.transform.localScale = localScale;
}
if (highlightImageObj != null)
{
highlightImageObj.transform.parent.gameObject.SetActive(value: true);
highlightImageObj.sprite = buttonIcon;
highlightImageObj.transform.localScale = localScale;
}
if (disabledImageObj != null)
{
disabledImageObj.transform.parent.gameObject.SetActive(value: true);
disabledImageObj.sprite = buttonIcon;
disabledImageObj.transform.localScale = localScale;
}
}
else
{
if (normalImageObj != null)
{
normalImageObj.transform.parent.gameObject.SetActive(value: false);
}
if (highlightImageObj != null)
{
highlightImageObj.transform.parent.gameObject.SetActive(value: false);
}
if (disabledImageObj != null)
{
disabledImageObj.transform.parent.gameObject.SetActive(value: false);
}
}
if (Application.isPlaying && base.gameObject.activeInHierarchy)
{
if (!isInteractable)
{
StartCoroutine("SetDisabled");
}
else if (isInteractable && disabledCG.alpha == 1f)
{
StartCoroutine("SetNormal");
}
StartCoroutine("LayoutFix");
}
}
public void UpdateState()
{
if (Application.isPlaying && base.gameObject.activeInHierarchy)
{
if (!isInteractable)
{
StartCoroutine("SetDisabled");
}
else if (isInteractable)
{
StartCoroutine("SetNormal");
}
}
}
public void SetText(string text)
{
buttonText = text;
UpdateUI();
}
public void SetIcon(Sprite icon)
{
buttonIcon = icon;
UpdateUI();
}
public void Interactable(bool value)
{
isInteractable = value;
if (base.gameObject.activeInHierarchy)
{
if (!isInteractable)
{
StartCoroutine("SetDisabled");
}
else if (isInteractable && disabledCG.alpha == 1f)
{
StartCoroutine("SetNormal");
}
}
}
public void AddUINavigation()
{
if (targetButton == null)
{
if (base.gameObject.GetComponent<Button>() == null)
{
targetButton = base.gameObject.AddComponent<Button>();
}
else
{
targetButton = GetComponent<Button>();
}
targetButton.transition = Selectable.Transition.None;
}
if (targetButton.navigation.mode != navigationMode)
{
Navigation navigation = new Navigation
{
mode = navigationMode
};
if (navigationMode == Navigation.Mode.Vertical || navigationMode == Navigation.Mode.Horizontal)
{
navigation.wrapAround = wrapAround;
}
else if (navigationMode == Navigation.Mode.Explicit)
{
StartCoroutine("InitUINavigation", navigation);
return;
}
targetButton.navigation = navigation;
}
}
public void DisableUINavigation()
{
if (targetButton != null)
{
Navigation navigation = default(Navigation);
Navigation.Mode mode = Navigation.Mode.None;
navigation.mode = mode;
targetButton.navigation = navigation;
}
}
public void InvokeOnClick()
{
onClick.Invoke();
}
public void OnPointerClick(PointerEventData eventData)
{
if (!isInteractable || eventData.button != PointerEventData.InputButton.Left)
{
return;
}
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound);
}
onClick.Invoke();
if (!checkForDoubleClick)
{
return;
}
if (waitingForDoubleClickInput)
{
onDoubleClick.Invoke();
waitingForDoubleClickInput = false;
return;
}
waitingForDoubleClickInput = true;
if (base.gameObject.activeInHierarchy)
{
StopCoroutine("CheckForDoubleClick");
StartCoroutine("CheckForDoubleClick");
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if (isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound);
}
StartCoroutine("SetHighlight");
onHover.Invoke();
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (isInteractable)
{
StartCoroutine("SetNormal");
onLeave.Invoke();
}
}
public void OnSelect(BaseEventData eventData)
{
if (overrideInteractable || isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.hoverSound);
}
StartCoroutine("SetHighlight");
onSelect.Invoke();
}
}
public void OnDeselect(BaseEventData eventData)
{
if (overrideInteractable || isInteractable)
{
StartCoroutine("SetNormal");
onDeselect.Invoke();
}
}
public void OnSubmit(BaseEventData eventData)
{
if (isInteractable)
{
if (useSounds)
{
UIManagerAudio.instance.audioSource.PlayOneShot(UIManagerAudio.instance.UIManagerAsset.clickSound);
}
if (EventSystem.current.currentSelectedGameObject != base.gameObject)
{
StartCoroutine("SetNormal");
}
onClick.Invoke();
}
}
private IEnumerator LayoutFix()
{
yield return new WaitForSecondsRealtime(0.025f);
LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent<RectTransform>());
LayoutRebuilder.ForceRebuildLayoutImmediate(base.transform.parent.GetComponent<RectTransform>());
if (disabledCG != null)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(disabledCG.GetComponent<RectTransform>());
}
if (normalCG != null)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(normalCG.GetComponent<RectTransform>());
}
if (highlightCG != null)
{
LayoutRebuilder.ForceRebuildLayoutImmediate(highlightCG.GetComponent<RectTransform>());
}
}
private IEnumerator SetNormal()
{
StopCoroutine("SetHighlight");
StopCoroutine("SetDisabled");
while (normalCG.alpha < 0.99f)
{
normalCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 1f;
highlightCG.alpha = 0f;
disabledCG.alpha = 0f;
}
private IEnumerator SetHighlight()
{
StopCoroutine("SetNormal");
StopCoroutine("SetDisabled");
while (highlightCG.alpha < 0.99f)
{
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 0f;
highlightCG.alpha = 1f;
disabledCG.alpha = 0f;
}
private IEnumerator SetDisabled()
{
StopCoroutine("SetNormal");
StopCoroutine("SetHighlight");
while (disabledCG.alpha < 0.99f)
{
normalCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
highlightCG.alpha -= Time.unscaledDeltaTime * fadingMultiplier;
disabledCG.alpha += Time.unscaledDeltaTime * fadingMultiplier;
yield return null;
}
normalCG.alpha = 0f;
highlightCG.alpha = 0f;
disabledCG.alpha = 1f;
}
private IEnumerator CheckForDoubleClick()
{
yield return new WaitForSecondsRealtime(doubleClickPeriod);
waitingForDoubleClickInput = false;
}
private IEnumerator InitUINavigation(Navigation nav)
{
yield return new WaitForSecondsRealtime(0.1f);
if (selectOnUp != null)
{
nav.selectOnUp = selectOnUp.GetComponent<Selectable>();
}
if (selectOnDown != null)
{
nav.selectOnDown = selectOnDown.GetComponent<Selectable>();
}
if (selectOnLeft != null)
{
nav.selectOnLeft = selectOnLeft.GetComponent<Selectable>();
}
if (selectOnRight != null)
{
nav.selectOnRight = selectOnRight.GetComponent<Selectable>();
}
targetButton.navigation = nav;
}
}
}