Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/MantisLODEditor/ProgressiveMesh.cs
2026-03-04 09:37:33 +08:00

17 lines
282 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace MantisLODEditor
{
[Serializable]
public class ProgressiveMesh : ScriptableObject
{
public int[] triangles;
public string[] uuids;
public Dictionary<string, Lod_Mesh_Table> lod_meshes_dic;
}
}