17 lines
282 B
C#
17 lines
282 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MantisLODEditor
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{
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[Serializable]
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public class ProgressiveMesh : ScriptableObject
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{
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public int[] triangles;
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public string[] uuids;
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public Dictionary<string, Lod_Mesh_Table> lod_meshes_dic;
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}
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}
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