Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/LookWithMouse.cs
2026-03-04 09:37:33 +08:00

45 lines
1.0 KiB
C#

using UnityEngine;
public class LookWithMouse : MonoBehaviour
{
private const float k_MouseSensitivityMultiplier = 0.01f;
public float mouseSensitivity = 100f;
public Transform playerBody;
private float xRotation;
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void Update()
{
bool flag = false;
float num = Input.GetAxis("Mouse X") * mouseSensitivity * 0.01f;
float num2 = Input.GetAxis("Mouse Y") * mouseSensitivity * 0.01f;
bool keyDown = Input.GetKeyDown(KeyCode.Escape);
flag = Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1);
if (keyDown)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
if (flag)
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
if (Cursor.lockState == CursorLockMode.Locked)
{
xRotation -= num2;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
base.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * num);
}
}
}