Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/Hidden.cs
2026-03-04 09:37:33 +08:00

10 lines
150 B
C#

using UnityEngine;
public class Hidden : MonoBehaviour
{
private void OnValidate()
{
base.gameObject.hideFlags = HideFlags.HideInHierarchy;
}
}