Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/GlobalVolumeController.cs
2026-03-04 09:37:33 +08:00

43 lines
945 B
C#

using Obvious.Soap;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
public class GlobalVolumeController : MonoBehaviour
{
[SerializeField]
private Volume globalVolume;
[SerializeField]
private VolumeProfile _volumeProfile;
public FloatVariable timeOfDay;
public FloatVariable rainingPreset;
public AnimationCurve dayFog;
public AnimationCurve rainingFog;
private Fog _fog;
private CloudLayer _cloudLayer;
private void Update()
{
float x = dayFog.Evaluate(timeOfDay.Value) + rainingFog.Evaluate(rainingPreset.Value);
if (_volumeProfile != null && _volumeProfile.TryGet<Fog>(out var component))
{
component.meanFreePath.Override(x);
}
}
private void Start()
{
_volumeProfile = Object.Instantiate(globalVolume.profile);
globalVolume.sharedProfile = _volumeProfile;
_volumeProfile.TryGet<Fog>(out _fog);
_volumeProfile.TryGet<CloudLayer>(out _cloudLayer);
}
}