Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/GenerateSimpleTerrain.cs
2026-03-04 09:37:33 +08:00

61 lines
2.0 KiB
C#

using System.Collections;
using System.IO;
using GISTech.GISTerrainLoader;
using UnityEngine;
public class GenerateSimpleTerrain : MonoBehaviour
{
private string TerrainFilePath;
private RuntimeTerrainGenerator RuntimeGenerator;
private GISTerrainLoaderPrefs Prefs;
private GISTerrainLoaderRuntimePrefs RuntimePrefs;
private void Start()
{
TerrainFilePath = Application.streamingAssetsPath + "/GIS Terrains/Example_SHP/Cuenca.tif";
RuntimePrefs = GISTerrainLoaderMonoSingleton<GISTerrainLoaderRuntimePrefs>.Get;
Prefs = RuntimePrefs.Prefs;
RuntimeGenerator = GISTerrainLoaderMonoSingleton<RuntimeTerrainGenerator>.Get;
StartCoroutine(GenerateTerrain(TerrainFilePath));
}
private IEnumerator GenerateTerrain(string TerrainPath)
{
yield return new WaitForSeconds(2f);
if (Application.platform == RuntimePlatform.WebGLPlayer || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
{
InitializingRuntimePrefs(TerrainPath);
StartCoroutine(RuntimeGenerator.StartGenerating(Prefs));
}
else if (!string.IsNullOrEmpty(TerrainPath) && File.Exists(TerrainPath))
{
InitializingRuntimePrefs(TerrainPath);
StartCoroutine(RuntimeGenerator.StartGenerating(Prefs));
}
else
{
Debug.LogError("Terrain file null or not supported.. Try againe");
yield return null;
}
}
private void InitializingRuntimePrefs(string TerrainPath)
{
RuntimeGenerator.enabled = true;
Prefs.TerrainFilePath = TerrainPath;
Prefs.RemovePrvTerrain = OptionEnabDisab.Enable;
Prefs.TerrainElevation = TerrainElevation.RealWorldElevation;
Prefs.terrainDimensionMode = TerrainDimensionsMode.AutoDetection;
Prefs.heightmapResolution = 65;
Prefs.textureloadingMode = TexturesLoadingMode.AutoDetection;
Prefs.terrainMaterialMode = TerrainMaterialMode.Standard;
Prefs.vectorType = VectorType.OpenStreetMap;
Prefs.EnableRoadGeneration = OptionEnabDisab.Enable;
Prefs.EnableBuildingGeneration = OptionEnabDisab.Enable;
Prefs.EnableTreeGeneration = OptionEnabDisab.Enable;
}
}