Files
Ultimate-Fishing-Simulator-…/Assets/Scripts/Assembly-CSharp/GameObjectBinder.cs
2026-03-04 09:37:33 +08:00

19 lines
307 B
C#

using Obvious.Soap;
using UnityEngine;
public class GameObjectBinder : MonoBehaviour
{
[SerializeField]
private GameObjectVariable gameObjectVar;
private void Start()
{
gameObjectVar.Value = base.gameObject;
}
public void Rebind(GameObject gameObject)
{
gameObjectVar.Value = gameObject;
}
}